Thursday, October 10, 2019
Emily Dickinsonââ¬â¢s poem #371 Essay
Analyzing the poem by discovering how the author used literary elements usually is very essential to understanding the poemââ¬â¢s theme. As one of the significant elements, extended metaphor may convey one of key ideas in poetry. Depending on the poem, extended metaphor may provide the opportunity to reflect on even more deep and hidden, but just as important concepts the author chooses to convey. Similarly, in the poem # 371, Emily Dickinson uses extended metaphor as practically the most essential element to convey her feelings in regard to The Antique Book held as fascinating and exciting volume. Emily Dickinson compares real historical characters to the Antique Book, giving it the qualities of a fine gentleman. It is a ââ¬Å"precious pleasureâ⬠to meet such a gentleman who will entice with and tell of his radical but thrilling notions. What must mesmerize Emily in the ââ¬Å"Antique Bookâ⬠are realistic images of ââ¬Å"the Dress his Century wore,â⬠along with the opportunity of learning about compositions by Shakespeare, Sappho, Sophocles, Plato, to inspect their thoughts in detail, and to understand their contradicted ideas- dreams of the future. Such account of acquaintance, enhanced with the facts of history, is an ââ¬Å"Enchantment.â⬠This sophisticated ââ¬Å"figureâ⬠may be dear to the narrator in the same way Beatrice may be to Dante. It is only one of the many reasons why Emily Dickinson would call ââ¬Å"Antique Bookâ⬠a gentleman-like, where the contents of a volume either entice, reflect, intrigue, puzzle, or fascinate the narrator . The development of this metaphor may be compared with the process of reading and enjoying a book. It can also be seen as an acquaintance with a particular person. As when meeting the ââ¬Å"gentlemen,â⬠the narrator may acquire strong fascination for this ââ¬Å"person.â⬠Fascination of Emily Dickinson may be seen through diction, since it is evidently ââ¬Å"aâ⬠¦pleasureâ⬠¦to meet and Antique Book.â⬠Further on, it is a ââ¬Å"venerable Hand to takeâ⬠and later it is ââ¬Å"His quaint opinions- to inspect.â⬠It seems as if the subject begins to fascinate the narrator and thus the conversation begins to be more intriguing. Here, then, ââ¬Å"Old Volume shake their Vellum Heads,â⬠thus tantalizing ââ¬Å"-just so-â⬠The encounter leaves the narrator with only the wish and that is to hear more. Undoubtedly, the same concept can be addressed toà an act of reading a book. The ââ¬Å"acquaintanceâ⬠is then with an interesting book which on e reads on to inspect its contents over and over, filled with radical but inspiring ideas. It can be said in overall that the point of interest in this poem arises from the first stanza to the last. Such usage of an extended metaphor and also other literary elements is meant to reveal the theme. What especially underlines the extended metaphor and thus helps to reflect narratorââ¬â¢s fascinating and exciting account is the use of allusion, diction, iambic pentameter in the poem, and also such elements as assonance and consonance. Basically, a reference to some of the great people in history is intended to be an aspect of the extended metaphor, which personifies The Antique Book, and is an allusion to the great philosophers, poets, and playwrights. Iambic pentameter is a significant tool because it, though seemingly plain and simple as an element, may convey numerous things, ideas that prosperous elegance is admired. Emily Dickinson also uses ââ¬Å"slant rhymeâ⬠that might add to the effect of the poem, created as a bit formal but still a bit irregular. It can produce the same effect a book must produce on the narrator in this poem. In turn, assonance and consonance help to distinguish the key ideas in the poem. Though not many, Emily Dickinson uses consonance to connect the words such as ââ¬Å"theme,â⬠ââ¬Å"mutualâ⬠and ââ¬Å"mind.â⬠Also assonance is used in words ââ¬Å"venerable Hand to take,â⬠repeating the vowel sound to emphasize, especially, the privilege behind this act. Referring to all the literary elements Emily Dickinson uses, it must be that otherwise understanding of the poem may have become convoluted. Consequently the poem thoroughly can be analyzed to trace the elements essential to the theme. It is very important to use such elements where poem may otherwise be seen pointless. In the poem #371, Emily Dickinson effectively reflects on her feelings thus enabling the poem to be intriguing, as the book is to the narrator. It may be true that Emily, as an author, gets her ideas, such a strange at the time and a curious at others embodied in a poetic form, from the sort of ââ¬Å"Old Volumeâ⬠as the one described in the poem. If so, this correlation may help suggest a message of a broader issue reflected in this poem.
Wednesday, October 9, 2019
Week-5 Case Study Example | Topics and Well Written Essays - 250 words
Week-5 - Case Study Example In Islamic religion, it is easy to exploit this form of sympathy among the faithful and turn them into extremists who fight other countries primarily for religious disparity, not oppression2. The first attribute of sacred terrorism is that the act is sacramental. The brutal acts against nonbelievers are allowed by the religion despite the religion denouncing violence. Therefore, the terrorist acting on religious imperatives are not bound by moral constrains. The final characteristic is that the perpetrators of these acts view themselves as outsiders seeking the overhaul of a bad system. This is contrary to secular terrorists that regard themselves as a system that need overhaul3. The above characteristics are linked to Jewish groups, Christian white supremacist groups, and cults. The group alienates themselves from the system they seek to destroy based on religious imperatives. Additionally, they view their actions as sacred despite leading to enormous destruction and bloodshed. Characteristics that exist among the Islamic terrorist are replicated in the three groups mentioned
Tuesday, October 8, 2019
SIX WAY TO BE A BETTER LISTENER Essay Example | Topics and Well Written Essays - 500 words
SIX WAY TO BE A BETTER LISTENER - Essay Example In any case, I believe I should follow this point to be a better listener. On the other hand, I believe I follow the second point more exactly as I do not ask excessive questions and stay on the topic being discussed rather than jump from conversation to conversation. Similarly, I believe that I have positive body language while communicating with people with good eye contact and mirrored postures. Since body language is reportedly the major component of communication, I feel that this is one thing which makes me a good communicator and a good listener. However, there are times when my mind wanders in a conversation which means that the third point mentioned in the article requires some additional work on my part. Often I have difficulties in staying focused on what the other person is saying and indulge in going against the fourth point mentioned in the article as I unknowingly mentally judge people during a conversation. I have to become better at understanding other peopleââ¬â¢s point of view and to know where they are coming from in a given conversation. At the same time, I know that people have different perspectives about the same topics and I understand that people may take even the most controversial topics in stride. This understanding allows me to understand peopleââ¬â¢s feelings about the topic and recognize when a person is upset or angry about something from the way they speak and their body language. Thus I am able to go beyond just the words which are being used and get to the heart of the matter with regard to what the person I am talking to really feels about a given subject. Similarly, I am good at reassuring people that I have understood what they have said and understood what they mean when they are trying to tell me something. This brings me in line with the sixth point of being a good listener which suggests that a person should convey to the speaker that the message given by him/her has been understood and appreciated.
Monday, October 7, 2019
Learning Team Paper Essay Example | Topics and Well Written Essays - 250 words
Learning Team Paper - Essay Example This paper shall seek to answer that question. In the case of the supply chain, there has to be a critical look at ones suppliers. The company deals with material of a delicate nature and one must ensure that the suppliers also adhere to the highest standards possible. The molding company must also manage its supply chain such that so as to only undertake the tasks that are logistically sound. In other words, the supply chain must function at optimum capacity. Capacity management is also critical. The final expected return from the sale of the health parts should determine the necessary capacity. The company must ensure that the right numbers of people are at hand for a specific product. Some products are used in large numbers and so the target market shall determine the necessary capacity in that case. Excessive capacity will underutilize the workforce and lead to overproduction. Lean production is not to be ignored either. The engineer should be close to suppliers so as to minimize on transport costs. The watchword as far as lean production is concerned is waste. Cutting wastage of raw materials, wastage of stock and time wastage before delivery must be cut. After all, these are medical products and they need to be produced
Sunday, October 6, 2019
Religion Essay Example | Topics and Well Written Essays - 500 words - 1
Religion - Essay Example This comprehensive definition is very good because it covers the complex social dimension that this word implies. In the movie Grand Canyon, for example, certain characters appear who intervene to avert disaster. It is possible to see those characters as angels, using a Judaeo Christian religious paradigm, or as reincarnated ancestors using an animist paradigm, as elements of pure chance using an atheistic paradigm, or just as tools to move the plot along using a film studies paradigm. Each alternative reveals a different aspect of these characters. The concept of a paradigm shift refers to what happens when people switch from one paradigm to another. An example of a major paradigm shift in history is, for example, when sailors first sailed round the world and discovered that the earth is not flat, and that you do not fall off the edge if you sail too far in one direction. In this case new evidence was found that contradicted the old world view that people held. Sometimes, however, t he evidence is not very clear, or people are very attached to their old paradigms, and in these situations multiple paradigms can coexist all at the same time.
Friday, October 4, 2019
Natural Magic Essay Example | Topics and Well Written Essays - 250 words
Natural Magic - Essay Example Bauer (1997) posited that ââ¬Å"from Shapins perspective, the historical notion of the Scientific Revolution which is commonly taught to school children as more or less a cataclysmic event in which the modern world of science/rationality defeats the medieval world of religion/occult is incorrectly portrayedâ⬠(p.1). Modern science today would prove most of the knowledge of these fields as superstition, but there should be some credit given. It could be said that without these ancient forms of pseudoscience, modern day science may have been lost for good. Modern astronomy owes its existence to astrology in understanding how the universe outside our world affects us. Alchemy can be linked to the modern science of chemistry. However, the most crucial value of these pseudo-sciences is the model it has in getting results through experimentation, trials and testing, observation and making hypothesis. While not intentionally having a scientific nature, these pseudo-sciences helped developed the foundation in which modern sciences can build
Cebu Province Division Essay Example for Free
Cebu Province Division Essay Introduction DAMATH, a patent-pending mathematical board-game invented by five-time national awardee Jesus L. Huenda, is coined from the popular Filipino checkerboard game of dama, (or lady in Spanish) and mathematics. It started in a Sorsogon National High School class in Sorsogon, Philippines and its popularity spread quickly and resulted in the first national DAMATH competitions held at Legaspi City in 1980. He initiated this competition with the support of the Science Foundation of the Philippines. He hopes to introduce DAMATH to secondary math teachers as part of a requirement of his work as PASMEP Fellow at Curtin University / WACAE, Western Australia. Thus if this material, or part of it, is used commercially or otherwise (except for classroom instruction purposes), permission must be secured in writing from him. By the way, DAMATH is part of the inventorââ¬â¢s position paper, Non-formal mathematics education: the Sorsogon National High School experience, delivered at the 1978 First Southeast Asian Conference on Mathematical Education, PICC, Manila; 1979 and 1980 MTAP national conventions at Legaspi City and Quezon City, respectively. 1981, 1983 and 1988 Philippine Expositions, PHILTRADE, Manila; conference, Mandurah, WA; Australian Association of Mathematics Teachers 13th biennial national conference, Hobart. Rationale It is becoming a growing classroom practice in many school subjects, including mathematics, to use games to promote the understanding of concepts and skills. This practice is supported by child psychologist Piaget and Inhelder (1969) and Kohlberg (1969) who are convinced that affective, cognitive, and social development strongly influence one another and develop along parallel lines. There are data to support this statement. Thus, the use of socially interactive mathematical games in learning and teaching mathematics is credible. Objectives 1. To integrate the Filipino checkerboard game of dama into the teaching of mathematical concepts and skills. 2. To encourage the utilization of recycled materials in constructing damath board set (for classroom use only). 3. To analyze damath as a possible subject of mathematical investigations. 4. To enhance wholesome interpersonal relations among learners. 5. To promote mathematical consciousness among, family members in particular and the community in general through the mathematics clubââ¬â¢s community outreach damath competitions. 6. To promote awareness of girls in mathematics [as king is to the game of chess, so dama (or lady) is to damath ] ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 2 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Teacherââ¬â¢s Notes: Any game can be trivial or worthwhile. It all depends on the players of the game and when and why. Feedback from teachers who have tried damath is encouraging because they have found it appropriate, fun, and useful in their classes. All 12 games are to be played in pairs. Students learning mathematics in this way have been found to associate mathematics with wholesome and purposeful work. These games may introduce, supplement, reinforce or refresh concepts, skills and attitudes. To get the most out of damath, read the accompanying guide sheet and list of materials needed. Determine what extra work can be assigned to pairs of students who will carry out the activity. As a follow-up activity, some mathematical investigations concerning damath may be assigned to small groups of students, or mathematics club may conduct community-outreach damath competitions highlighting awareness of girls in mathematics. In doing so, observe studentââ¬â¢s performance and reactions and record them in a cognitive skill checklist and attitude respectively. This, together with your assessment, will provide you with significant data for future reference. The inventor welcome suggestions from teachers in the field by sending it to: Jesus L. Huenda, Curriculum Development Division, Bureau of Secondary Education, Department of Education, Culture and Sports, Palacio del Governador, Intramuros, Manila. Suggestions and input can be mailed to him using the following form: (See next page). TO THE STUDENTS In DAMATH, there are 12 games to play. All of these games are original especially designed for you to make you do and play mathematics, have fun with it in thinking, making a game plan, and using your common sense, honesty and fair play. Do them and learn mathematics. Do them and enjoy yourself, too. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 3 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Name of the game: ___________________________ School:____________________________ Senderââ¬â¢s Name (Optional):_____________________ Address:___________________________ What I like in the game Areas for improvement Guide Sheet Title Damath the Teeny Integer Countess Damath Damath-in-a-Whole Damath Over U Busy Deci Damath Damath the Old Prime Madonna Damath the Fibo Nutty Lady Byte-a-Damath Damath a la Mod Trig-a-Damath Sci-No-Damath Log-a-Damath Concept Integers Counting numbers Whole numbers Fractions decimals Prime numbers Fibonacci sequence Binary numbers Modulo 12 Trigonometric Functions Scientific Notation Logarithmic function Place in the Curriculum Review activity for Units 3 ââ¬â 8 List of Materials Damath board set (See attachment A) Enrichment activity for Units 3 ââ¬â 8 Enrichment activity for Unit 2 Introductory activity for Unit 5 Enrichment activity for Unit 6 ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 4 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ DAMATH: 12 games for High School Mathematics Contents Of This Package â⬠¢ Activity sheets for students for each of the following titles: Activity Activity Activity Activity Activity Activity Activity Activity Activity Activity Activity Activity â⬠¢ Teacherââ¬â¢ Manual 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. Damath the Teeny Integer Countess Damath Damath-in-a-Whole Damath Over U Busy Deci Damath Damath the Odd Prime Madonna Damath the Fibo Nutty Lady Byte-a-Damath Damath a la Mod Trig-a-Damath Sci-no-Damath Log-a-Damath Rules: How to S T A R T 24 chips should be placed first on the following squares on the DAMATH board Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 5 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ How to make a move 1. Toss a coin to decide who moves first. 2. The first player moves a piece by sliding diagonally forward to an adjoining vacant square (no chip is to be placed on colored squares). Record your move in the scoresheet. Example: Red player moves ââ¬Å"-1â⬠to an adjoining vacant square ( 5 , 4 ), thus, to the scoresheet the player writes on the first column under the heading ââ¬Å"Moveâ⬠with [-1 (5,4) ] to mean ââ¬Å"-1â⬠goes to a square located 5 on its x-axis and 4 on its y-axis. 3. The two players alternately take turn in moving a piece. How to take a piece (Ka-on) 1. In the example above, Red player with piece ââ¬Å"-1â⬠is required (pass is not allowed) to take a piece ââ¬Å"2â⬠of Blue side by jumping over the piece to be taken and landing on the latterââ¬â¢s adjoining vacant square, which, also, determine the symbol of operation to be used. Example: ââ¬Å"-1â⬠takes ââ¬Å"2â⬠by jumping over it (player gets the piece ââ¬Å"2â⬠) and finally lands on a square (7,2) which has minus sign on it. Thus, on the scoresheet, the player writes on the first column with ââ¬Å"-1 ââ¬â 2â⬠. Moreover, on the second column under the heading ââ¬Å"Scoreâ⬠, the player writes the answer as ââ¬Å"-3â⬠. While on the third column under the heading ââ¬Å"Total Scoreâ⬠, the player writes the total score by adding whatever points in it, thus, ââ¬Å"-3â⬠. Round off numbers, if necessary. 2. A player can take one chip or more than one chip with the required option to take the greater number of chips. 3. A Red chip is declared as ââ¬Å"damaâ⬠if it reaches any of the following squares: ( 1, 0 ) (3,0) (5,0) (7,0) Similarly, for Blue Chip as follows: ( 0, 7 ) (2,7) (4,7) (6,7) 4. Once a piece is declared as ââ¬Å"damaâ⬠it could slide diagonally forward or backward in any vacant square provided no opposing piece blocks it. It could take a piece or pieces and have the privilege of doubling its scores. 5. The game is ended it (a.) a player has no more piece to move; or, (b.) it is impossible for any or both players to go on because of repeated move. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 6 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ In (a) or (b), the remaining piece or pieces are added to the total score. Finally, the player with the greater accumulated total, wins the game. How to score Shown below is a Damath Scoresheet. Initial entries on it were taken from the above examples of playerââ¬â¢s move and in taking piece or pieces. DAMATH SCORESHEET Red Player Move -1 (5,4) -1 2 Score -3 Total 2 -3 Player Move (9,3) Score Total Blue Playerââ¬â¢s Signature: Playerââ¬â¢s Signature: Signature of Teacher / Parent: Signature of Teacher / Parent: Win Loss Win Loss ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 7 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 1: DAMATH the Teeny Integer A game for two players. What you need * â⬠¢ DAMATH board ( 8 squares by 8 squares ) 24 chips in two colors: ( 12 of each color, thus, 0, -1, 2, -3, 4, -5, 6, -7, 8, -9, 10, -11 ) For illustration, see attachment A of this Package. What it is about It is a game of addition, subtraction, multiplication and division of integers, rounding off numbers, and point plotting. Aim of the Game The player with the most points wins. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 8 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 2: Countess DAMATH A game for two players. What you need Same materials as in Activity 1, but on the reverse side of chip no. ââ¬Å"0â⬠write chip no. ââ¬Å"12â⬠. What it is about It is a game of adding, subtracting, multiplying, and dividing counting numbers; rounding off numbers, and point plotting. Aim of the Game The player with the most points wins. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 9 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Rules Same rules as in Activity 1,but the ââ¬Å"0â⬠chip is replaced by ââ¬Å"12â⬠[ ââ¬Å"12â⬠is on the reverse side of ââ¬Å"0â⬠chip]; and, negative signs have to be disregarded. Thus, initial positions of the chips are as follows: Chip Number 1 2 3 4 5 6 7 8 9 10 11 12 Position of Blue Chip (1,2) (3,2) (5,2) (7,2) (0,1) (2,1) (4,1) (6,1) (1,0) (3,0) (5,0) (7,0) Position of Red Chip (6,5) (4,5) (2,5) (0,5) (7,6) (5,6) (3,6) (1,6) (6,7) (4,7) (2,7) (0,7) In taking a chip or chips, addition, subtraction multiplication, and division of counting numbers are used. Round off numbers, if necessary, in making entries on the scoresheet. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 10 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 3: DAMATH ââ¬â in ââ¬â a Whole A game for two players. What you need Same materials as in Activity 1 What it is about It is a game of adding, subtracting, multiplying and dividing Whole numbers ; rounding off numbers, and point plotting. Aim of the Game The player with the most points wins. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 11 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 _____________________________________________________________________________ _ Rules Same rules as in Activity 2, but the ââ¬Å"12â⬠chip is replaced by ââ¬Å"0â⬠[ ââ¬Å"0â⬠is on the reverse side of ââ¬Å"12â⬠chip]; and, negative signs have to be disregarded. Thus, initial positions of the chips are as follows: Chip Number 0 1 2 3 4 5 6 7 8 9 10 11 Position of Blue Chip (1,2) (3,2) (5,2) (7,2) (0,1) (2,1) (4,1) (6,1) (1,0) (3,0) (5,0) (7,0) Position of Red Chip (6,5) (4,5) (2,5) (0,5) (7,6) (5,6) (3,6) (1,6) (6,7) (4,7) (2,7) (0,7) In taking a chip or chips, addition, subtraction multiplication, and division of whole numbers are used. Round off numbers, if necessary, in making entries on the Scoresheet. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 12 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 4: DAMATH Over U A game for two players. What you need Same materials as in Activity 1, but the positive and negative numbers should have ââ¬Å"10â⬠as denominator (use reverse side of chips). What it is about It is a game of adding, subtracting, multiplying and dividing fractions; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity1, but adding, Subtracting, multiplying and dividing fractions are used, thus, all entries on the Scoresheet are fractions. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 13 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 5: Busy Deci DAMATH A game for two players. What you need Same materials as in Activity 4, but decimal equivalent should take the place of fractions. What it is about It is a game of adding, subtracting, multiplying and dividing decimals; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 4, but instead of fractions, the decimal equivalents are added, subtracted, multiplied, and divided. In taking a chip or chips, results of mathematical operations are rounded off to the nearest hundredths. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 14 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 6: DAMATH the Odd Prime Madonna A game for two players. What you need Same materials as in Activity 1 What it is about It is a game of prime numbers; integers; squaring numbers; rounding off numbers; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 1, but in taking a chip or chips the results of algebraic operations are squared if it is an odd prime number. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 15 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 7: DAMATH the Fibo Nutty Lady A game for two players. What you need Same materials as in Activity 2 What it is about It is a game using the Fibonacci sequence; counting numbers; Cubing numbers; rounding off numbers; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 2, but in taking a chip or chips the results of mathematical operations are cubed if it is a Fibonacci number. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 16 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity A game for two players. 8: Byte ââ¬â a DAMATH What you need Same materials as in Activity 3, but even numbers are to be considered as ââ¬Å"0â⬠, while odd numbers as ââ¬Å"1â⬠. What it is about It is a game of adding, subtracting, multiplying and dividing binary numbers; and point plotting Aim of the Game The player with the most points wins. Rules Same rule as in Activity 3, but in taking a piece or pieces binary arithmetic is used. Thus, initial positions of blue and red chips are as follow: Chips 0 1 0 1 0 1 0 1 0 1 0 1 Position of Blue Chip Position of Red Chip (1,2) (6,5) (3,2) (4,5) (5,2) (2,5) (7,2) (0,5) (0,1) (7,6) (2,1) (5,6) (4,1) ( 3 , 6) (6,1) (1,6) (1,0) (6,7) (3,0) (4,7) (5,0) (2,7) (7,0) (0,7) ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 17 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity A game for two players. 9: DAMATH a la Mod What you need Same materials as in Activity 3 What it is about It is a game of addition, subtraction, multiplication and Division in module 12; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 3, but in taking a piece or pieces binary arithmetic is used. Thus, initial positions of blue and red chips are as follow: Chips 1 2 3 4 5 6 7 8 9 10 11 12 Position of Blue Chip Position of Red Chip (1,2) (6,5) (3,2) (4,5) (5,2) (2,5) (7,2) (0,5) (0,1) (7,6) (2,1) (5,6) (4,1) ( 3 , 6) (6,1) (1,6) (1,0) (6,7) (3,0) (4,7) (5,0) (2,7) (7,0) (0,7) ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 18 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity A game for two players. 10 : Trig ââ¬â a DAMATH What you need Same materials as in Activity 1, but the following integers should have the Corresponding trigonometric functions by changing them to degrees: Chips in degrees -1 and 10 -3 and 8 -5 and 6 -7 and 4 -9 and 2 11 and 0 Trigonometric Functions Sin Cos Tan Cot Sec Csc What it is about It is a game using trigonometric functions; trigonometric identities; changing degrees to radians and vice ââ¬â versa; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 1, but in taking a piece or pieces (this time, integers are expressed in degrees) trigonometric functions and identities are used. Thus, initial positions of blue and red chips are as follow: Chips in degrees Position of Blue Chip Position of Red Chip Csc 0 (5,2) (2,5) Sin ââ¬â1 (3,2) (4,5) Sec 2 (7,2) (0,5) Cos -3 (1,2) (6,5) Cot 4 (4,1) (3,6) Tan ââ¬â5 (2,1) (5,6) Tan 6 (6,1) ( 1 , 6) Cot ââ¬â7 (0,1) (7,6) Cos 8 (5,0) (2,7) Sec ââ¬â9 (3,0) (4,7) Sin 10 (7,0) (0,7) Csc -11 (1,0) (6,7) ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 19 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity A game for two players. 11 : Sci ââ¬â no DAMATH What you need Same materials as in Activity 2, but the integers are raised to their corresponding Powers as follows. Chips 1 2 3 4 5 6 7 8 9 10 11 12 Expressed in Scientific Notation 1.1 x 10-1 2.2 x 10 2 3.3 x 10-3 4.4 x 10 4 5.5 x 10-5 6.6 x 10 6 7.7 x 10-7 8.8 x 10 8 9.9 x 10-9 1.01 x 10 10 1.11 x 10-11 1.212 x 10 12 What it is a bout It is a game of adding, subtracting, multiplying and dividing numbers in scientific notation; and point plotting. Aim of the Game The player with the most points wins. Rules Same rule as in Activity 2, but addition, subtraction, multiplication, and division of numbers in scientific notation are used; thus, entries on the Scoresheet should be numbers expressed in scientific notation. ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 20 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ Activity 12 : Log ââ¬â a DAMATH A game for two players. What you need Same materials as in Activity 11 (common logarithm) or as in Activity 10 ( for logarithms and trigonometric function), as the case maybe, depending playerââ¬â¢s agreement. What it is about It is a game of common logarithms; logarithms of trigonometric functions; and point plotting. Aim of the Game Same as in Activity 11 or Activity 10, as the case maybe. Rules Same rules as in Activity 11 or Activity 10, as the case maybe, depending on the playerââ¬â¢s agreement, but common logarithms and logarithms of trigonometric functions are used, respectively. Thus, entries on the Scoresheet should have common logarithms or logarithms of trigonometric functions, as the case maybe/ ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 21 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ A. GAMES FOR DAMATHS COMPETITIONS: Levels Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Grades Grades I ââ¬â II Grades III ââ¬â IV Grades V ââ¬â VI First Year Second Year Third Year Fourth Year Contents Counting Numbers Whole Numbers Positive Fractions Integers Signed Fractions Radical Damath Polynomial Damath B. POSITIONS OF CHIPS: ( Elementary Level ) Level 1 2 3 4 5 6 7 8 9 10 11 12 CHIP NUMBERS I Level II Level III 0 1/10 1 2/10 2 3/10 3 4/10 4 5/10 5 6/10 6 7/10 7 8/10 8 9/10 9 10/10 10 11/10 11 12/10 BLUE CHIPS (1,2) (3,2) (5,2) (7,2) (0,1) (2,1) (4,1) (6,1) (1,0) (3,0) (5,0) (7,0) RED CHIPS (6,5) (4,5) (2,5) (0,5) (7,6) (5,6) (3,6) (1,6) (6,7) (4,7) (2,7) (0,7) POSITIONS OF CHIPS: ( Secondary Level ) CHIP 1st Year 0 -1 2 -3 4 -5 6 -7 8 -9 10 -11 2nd Year 0/10 -1/10 2/10 -3/10 4/10 -5/10 6/10 -7/10 8/10 -9/10 10/10 -11/10 NUMBERS 3rd Year 4âËÅ¡18 -âËÅ¡8 16âËÅ¡32 -9âËÅ¡2 36âËÅ¡32 -25âËÅ¡18 64âËÅ¡2 -49âËÅ¡8 100âËÅ¡2 -81âËÅ¡32 144âËÅ¡8 -121âËÅ¡18 4th Year 6x -xy2 10y -3x2y 28y -15x 36x2y -21xy2 66x2y -45y 78xy2 -55x For 4th Year Only, Blue Red Chips BLUE CHIPS (5,2) (3,2) (7,2) (1,2) (4,1) (2,1) (6,1) (0,1) (5,0) (3,0) (7,0) (1,0) RED CHIPS (2,5) (4,5) (0,5) (6,5) (3,6) (5,6) (1,6) (7,6) (2,7) (4,7) (0,7) (6,7) ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 22 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ POSITIONS OF CHIPS: ( Secondary Level ) Level 4 CHIP Level 5 NUMBERS Level VI Level VII -1 1.1 X 10 0 2 2.2 X 10 1 3.3 X 10-3 2 4 4.4 X 10 3 5.5 X 10-5 4 6 6.6 X 10 5 7.7 X 10-7 6 8 8.8 X 10 7 -9 9.9 X 10 8 1.01 X 10 10 9 -11 1.111 X 10 10 1.212 X 10 12 11 BLUE CHIPS (1,2) (3,2) (5,2) (7,2) (0,1) (2,1) (4,1) (6,1) (1,0) (3,0) (5,0) (7,0) RED CHIPS (6,5) (4,5) (2,5) (0,5) (7,6) (5,6) (3,6) (1,6) (6,7) (4,7) (2,7) (0,7) General Guidelines on DAMATHS Century Match 1. First player is determined by drawing lots. 2. Basically the rule in playing dama shall be used as follows: a. A ââ¬Å"chip with numeralâ⬠moves diagonally forward to an adjoining vacant square. b. A chip takes an opponentââ¬â¢s chip or chips diagonally forward or backward. Mathematical operation such as addition subtraction, multiplication, or division of numerals shall be used depending on the vacant squareââ¬â¢s operation symbol where the ââ¬Å"takerâ⬠chip lands by jumping over the ââ¬Å"takenâ⬠chip, ââ¬Å"passâ⬠is not allowed. c. On taking a chip or chips the following policy shall prevail: * ââ¬Å"mayor dalawaâ⬠* ââ¬Å"mayor tatloâ⬠* ââ¬Å"mayor damaâ⬠* ââ¬Å"mayor dama dalawaâ⬠(x) takes 0 VS (x) takes 0 VS (x) takes 0 VS (dama) takes 0 (y) takes 1, takes 2 (y) takes 1, takes 2, and takes 3 (dama) takes 1 VS (x) takes 1, takes 2 over mayor dama. d. A playerââ¬â¢s chip is declared as ââ¬Å"damaâ⬠if it reaches the other playerââ¬â¢s designated ââ¬Å"damaâ⬠locations or squares. A dama chip can move or take a piece to any unoccupied square along the diagonal path. Moreover, when a ââ¬Å"damaâ⬠takes a chip the score is doubled; when the ââ¬Å"damaâ⬠is taken the score is also doubled; when a ââ¬Å"damaâ⬠takes another ââ¬Å"damaâ⬠the score is quadrupled. e. In taking more than one chip, the ââ¬Å"takerâ⬠chip shall remain as the initial addend, minuend, multiplicand, or dividend as the case maybe. (This means that MDAS for multiple operations shall not apply in this case). f. A ââ¬Å"moveâ⬠is good only for one (1) minute, while the gameââ¬â¢s duration shall not exceed 20 minutes. g. The remaining chips shall be added to the respective players. h. The game ends when any one of the following situations occur: ES Iââ¬âMath Biongcog; MT 1 =Lauron; MT 1 =Tubin; HT 3 =Torbeso; MT 1 = Berna MT 2=Gonzaga; T2=Perez 23 Cebu Province Division = Damath Seminar Workshop 1998 10-13-2008 ______________________________________________________________________________ 1.) a player has no more chip to move 2.) 20-minute game duration had elapsed 3.) repetitive ââ¬Å"movesâ⬠of any or both players. i. The player having the greater ââ¬Å"total scoreâ⬠wins the game. In case of a ââ¬Å"tieâ⬠, a 10-minute rematch follows thereafter untill a winner is declared. j. No player is allowed to compete in a level lower than the one specified for his grade level. k. In playing, the ââ¬Å"TOUCH-MOVE SYSTEMâ⬠is used. Once a player ââ¬Å"touchesâ⬠a chip, it is imperative that he uses that chip for that particular move. l. A move is considered final once a player releases the chip, and he cannot change his move after he has released the chip. m. The use of calculator is recommended. n. All players in each level are ranked according to their respective number of games won to determine the winners. In case of a ââ¬Å"triple tieâ⬠, the ââ¬Å"the point-systemâ⬠is used. Guidelines for Electrodamaths 1. ElectroDamaths is similar to Damath the whole numbers with certain variations as follows: a.) Odd numbers expressed in KWH b.) Even numbers expressed in Pesos, except ( 0 ) zero. 2. Sample in scoring: Chips + like Units + like Units + unlike Units like Units like Units unlike Units à · like Units à · like Units à · unlike Units Ãâ" like Units Ãâ" like Units Ãâ" unlike Units Plus the remaining chips Move KWH 8 NS NS NS NS NS NS NS NS NS NS NS 18 NS 3 kwh + 5kwh P 2 + P 10 7 kwh + P 4 5 kwh ââ¬â 9 kwh P6-P0 7 kwh P 4 3 kwh à · 5kwh P6à ·P2 7 kwh à · P 4 3 kwh Ãâ" 5kwh P 2 Ãâ" P 10 7 kwh Ãâ" P 4 7 kwh + 11kwh P4+P8 Score fca in Pesos NS 12 NS NS 6 NS NS NS NS NS NS NS NS 12 26 kwh Ãâ" P4/kwh = Total Score KWH fca in Pesos 8 12 8 12 8 12 8 18 8 18 8 18 8 18 8 18 8 18 8 18 8 18 26 26 18 30 Total kwh Ãâ" prevailing rate at the venue TOTAL ELECTRIC CONSUMPTION
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